"What is the marker of good design? It moves... Design gains value as it moves from hand to hand; context to context; need to need." - Frank Chimero
I recently started taking a UX/UI course through the New Maps Plus Program at the University of Kentucky (a program that I can’t recommend highly enough). This forced me to really open my eyes in reconsideration of all the misconceptions I had about serious web development and front-end design. New Maps Plus not only addressed my long-standing neglect with these, but did so using cartography and interactive data visualizations (two things I absolutely love in a great data journalism article or website). The following sections cover the biggest takeaways thus far from my adventures and struggles with front-end web development.
Forget What You Think You Know
Much like learning any new skill, you have to make it matter to you. You should also try to make it as “fun” as possible: “gamify” projects and make them relevant to things that you have a passion for. I did not take a UX/UI course because I wanted to advance a career in web development; I wanted to make my research and data service products more visually effective and pleasing to the viewers. I challenged myself using areas of interest I enjoyed (e.g., maps and interactive data visualizations) and with materials that intrigued me (e.g., data sets I considered cool). This ultimately pushed me to obtain and adapt my knowledge in a way that positively reinforced the processes and experiences.
This is not to say that I don’t struggle with new topics: we all do. But you have to make that struggle matter and at the end you have to say not only was it worth it, but I can now help myself and others using all of my hard-earned experience.
You Have To Feel
One of the best part of the UX/UI course was the introduction of conceptual literature on design. From QT to Electron, I had used frameworks and build UIs, but never once had I been told why to build things in a certain way or why to abandon all of those guidelines for something better. Frank Chimero’s book, The Shape of Design, really opened my eyes to how a person or group should approach UI development for another group of people. I realized how much I had neglected the UX aspect of any website or data visualization I had previously built.
This failure was not largely because the things I built were bad or didn’t function, it was due to the fact that I had not considered how the user would feel about what I built or consider it worth their time. I never considered how the colors and arrangement could be “beautiful” to a viewer or how narrative and flow “affect” the people my creation is meant to assist in understanding something. I started to understand that once my front-end was built, that was only the beginning of my work; I had to then take that product and consider who would be using it and how I could make it better for them. This is probably the biggest takeaway for me thus far.
Keep Doing It
Any person that uses code in their work will tell you that programming is a perishable skill; if you don’t use it, you lose it. The same thing goes for good design. Read up everyday on good design practices, not just in areas that are relevant to you. A web developer can learn a lot about color theory from interior designers and a lot about arrangement from architects.
Find inspiration everywhere.
If you’re able to find inspiration in the everyday, your work will reflect the techniques and sensitivities to the world that you built it for and the return to you as the developer and designer will be many times more than the simplified approach of requirements-based development practices.
You want your work to do more than just work; you want your work to move others.
The Shape of Design
Laws of UX
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